

(Heck, if that proves to be problematic, I wouldn't mind producing spliced and/or transcoded files to feed to it if that's what it takes. Splicing them should be just a matter of calling Mix_LoadMUS for both pieces of the song before you start playing anything and then using Mix_HookMusicFinished to trigger looping playback of the *_loop.ogg file when non-looping playback of the *_intro.ogg file completes. where Mary gives birth in a cave that doubles as a stable for sheep. (Even just a hard-coded "If they're present, they're enabled" would satisfy me.) The Greatest Adventure: Stories from the Bible is the story of three young. 3 exclusive areas: Egg Corridor Detour, Inner Wall, and Falling Tower. Remastered soundtrack by Danny Baranowsky of Super Meat Boy and Canabalt fame.

Included features: Fully recreated 3D modeled graphics.
#3d cave story soundtrack full
Given that SDL_mixer has support for Ogg Vorbis on the music channel if it manages to dlopen the relevant libraries, I'm hoping you wouldn't find it too onerous to include a lookup table for the data/base/Ogg11/*_intro.ogg and data/base/Ogg11/*_loop.ogg files from Cave Story+ and some method of enabling their use. Alt boss fight: Eyes of Flame (version from the new ost of cave story) added. Cave Story 3D (3DS, 2011, 40) Full fledged remake of Cave Story with 3D graphics. (Using Cave Story+ with original SNES-like graphics, the remastered SNES-like music, and Antimicro to map my USB controller adapter fixes that for play at home.) I know that supporting Cave Story+ wholesale isn't a goal but, once you check off "rewrite soundlib to use SDL_mixer", might you be willing to support the "Remastered" music option from Cave Story+?ĭespite the original NXEngine having been packaged for my OpenPandora (ARM+Xfce palmtop PC), I've never been able to feel comfortable playing Cave Story on the go because I could never get comfortable with the "early SNES-era graphics with NES-era music" feel I got from it.
